//----------------------------------------------------------------------------------------------------
//D9000
//----------------------------------------------------------------------------------------------------

{Datablock} GroundVehicleData_D9000;
	modelFile [d9000.nvmdl]
	customTextureFile []
	collisionRadius [5.0]
	
	wkptModelFile []
	shieldModelFile [sphere_octa.nvmdl]
	shieldTextureFile [shield_red.tga]
	damageTextureFile [color_white.tga]
	hitSoundFile [reghitsm.raw]
	destroySoundFile [dronedeath.raw]
	shipHitSoundFile []
	wkptExplodeSoundFile []
	shootSoundFile [laser.raw]
	specialShootSoundFile [laser.raw]
	maxHealth [10.0]
	
	hoverHeight [10.0]
	moveRadius [100.0]
	speed [35.0]
	
//----------------------------------------------------------------------------------------------------
//Gaia boss
//----------------------------------------------------------------------------------------------------

{Datablock} GroundVehicleData_GaiaBoss;
	modelFile [gaia_boss_core.nvmdl]
	customTextureFile []
	collisionRadius [10.0]
	
	wkptModelFile []
	shieldModelFile [sphere_octa.nvmdl]
	shieldTextureFile [shield_red.tga]
	damageTextureFile [color_white.tga]
	hitSoundFile [reghitsm.raw]
	destroySoundFile []
	shipHitSoundFile []
	wkptExplodeSoundFile []
	shootSoundFile []
	specialShootSoundFile []
	maxHealth [950.0]
	
	hoverHeight [15.0]
	moveRadius [100.0]
	speed [20.0]
	
//----------------------------------------------------------------------------------------------------
//Gaia boss pontoon
//----------------------------------------------------------------------------------------------------

{Datablock} DoodadData_BossPontoon;
	modelFile [gaia_boss_pontoon.nvmdl]
	customTextureFile []
	collisionRadius [7.0]
	
	wkptModelFile []
	shieldModelFile []
	shieldTextureFile []
	damageTextureFile [color_white.tga]
	hitSoundFile [reghitsm.raw]
	destroySoundFile []
	shipHitSoundFile []
	wkptExplodeSoundFile []
	shootSoundFile []
	specialShootSoundFile []
	maxHealth [450.0]
	
//----------------------------------------------------------------------------------------------------
//Gaia boss turret
//----------------------------------------------------------------------------------------------------

{Datablock} TurretData_BossTurret;
	modelFile []
	customTextureFile []
	collisionRadius [0.0]
	
	wkptModelFile []
	shieldModelFile []
	shieldTextureFile []
	damageTextureFile []
	hitSoundFile []
	destroySoundFile []
	shipHitSoundFile []
	wkptExplodeSoundFile []
	shootSoundFile [laser.raw]
	specialShootSoundFile [lasershot.raw]
	maxHealth [50000.0]
	
	gunModelFile [turret_laser1.nvmdl]
	fireDelay [2.0]
	aimDeflection [10.0]
	turretHeight [3.0]
	gunLength [3.0]