//----------------------------------------------------------------------------------------------------
//Asteroid
//----------------------------------------------------------------------------------------------------

{Datablock} DoodadData_Asteroid;
	modelFile [asteroid_1.nvmdl]
	customTextureFile []
	collisionRadius [3.0]
	
	wkptModelFile []
	shieldModelFile [sphere_octa.nvmdl]
	shieldTextureFile [shield_red.tga]
	damageTextureFile [color_white.tga]
	hitSoundFile [reghitsm.raw]
	destroySoundFile []
	shipHitSoundFile [playerhit_solid.raw]
	wkptExplodeSoundFile []
	shootSoundFile []
	specialShootSoundFile []
	maxHealth [10.0]
	
//----------------------------------------------------------------------------------------------------
//Mine
//----------------------------------------------------------------------------------------------------

{Datablock} DoodadData_Mine;
	modelFile [mine.nvmdl]
	customTextureFile []
	collisionRadius [3.0]
	
	wkptModelFile []
	shieldModelFile [sphere_octa.nvmdl]
	shieldTextureFile [shield_red.tga]
	damageTextureFile [color_white.tga]
	hitSoundFile [reghitsm.raw]
	destroySoundFile [missilehit.raw]
	shipHitSoundFile [playerhit_solid.raw]
	wkptExplodeSoundFile []
	shootSoundFile []
	specialShootSoundFile []
	maxHealth [0.0001]
	
//----------------------------------------------------------------------------------------------------
//Jacques Ship
//----------------------------------------------------------------------------------------------------

{Datablock} DoodadData_JacquesShip;
	modelFile [jacques_crash.nvmdl]
	customTextureFile []
	collisionRadius [0.0]
	
	wkptModelFile []
	shieldModelFile []
	shieldTextureFile []
	damageTextureFile []
	hitSoundFile []
	destroySoundFile []
	shipHitSoundFile []
	wkptExplodeSoundFile []
	shootSoundFile []
	specialShootSoundFile []
	maxHealth [10.0]
	
//----------------------------------------------------------------------------------------------------
//Gaia tree
//----------------------------------------------------------------------------------------------------

{Datablock} DoodadData_GaiaTree;
	modelFile [gaia_tree1.nvmdl]
	customTextureFile []
	collisionRadius [5.0]
	
	wkptModelFile []
	shieldModelFile []
	shieldTextureFile []
	damageTextureFile [color_white.tga]
	hitSoundFile [reghitsm.raw]
	destroySoundFile []
	shipHitSoundFile []
	wkptExplodeSoundFile []
	shootSoundFile []
	specialShootSoundFile []
	maxHealth [10.0]
	
//----------------------------------------------------------------------------------------------------
//Gaia rock 1
//----------------------------------------------------------------------------------------------------

{Datablock} DoodadData_GaiaRock1;
	modelFile [gaia_rock1.nvmdl]
	customTextureFile []
	collisionRadius [3.0]
	
	wkptModelFile []
	shieldModelFile []
	shieldTextureFile []
	damageTextureFile [color_white.tga]
	hitSoundFile [reghitsm.raw]
	destroySoundFile []
	shipHitSoundFile []
	wkptExplodeSoundFile []
	shootSoundFile []
	specialShootSoundFile []
	maxHealth [10.0]
	
//----------------------------------------------------------------------------------------------------
//Gaia rock 2
//----------------------------------------------------------------------------------------------------

{Datablock} DoodadData_GaiaRock2;
	modelFile [gaia_rock2.nvmdl]
	customTextureFile []
	collisionRadius [3.0]
	
	wkptModelFile []
	shieldModelFile []
	shieldTextureFile []
	damageTextureFile [color_white.tga]
	hitSoundFile [reghitsm.raw]
	destroySoundFile []
	shipHitSoundFile []
	wkptExplodeSoundFile []
	shootSoundFile []
	specialShootSoundFile []
	maxHealth [10.0]
	
//----------------------------------------------------------------------------------------------------
//Gaia fern
//----------------------------------------------------------------------------------------------------

{Datablock} DoodadData_GaiaFern;
	modelFile [gaia_fern.nvmdl]
	customTextureFile []
	collisionRadius [5.0]
	
	wkptModelFile []
	shieldModelFile []
	shieldTextureFile []
	damageTextureFile [color_white.tga]
	hitSoundFile [reghitsm.raw]
	destroySoundFile [woodsmash.raw]
	shipHitSoundFile []
	wkptExplodeSoundFile []
	shootSoundFile []
	specialShootSoundFile []
	maxHealth [10.0]
	
//----------------------------------------------------------------------------------------------------
//Gaia leaf plant
//----------------------------------------------------------------------------------------------------

{Datablock} DoodadData_GaiaLeafPlant;
	modelFile [gaia_leafplant.nvmdl]
	customTextureFile []
	collisionRadius [5.0]
	
	wkptModelFile []
	shieldModelFile []
	shieldTextureFile []
	damageTextureFile [color_white.tga]
	hitSoundFile [reghitsm.raw]
	destroySoundFile [woodsmash.raw]
	shipHitSoundFile []
	wkptExplodeSoundFile []
	shootSoundFile []
	specialShootSoundFile []
	maxHealth [10.0]
	
//----------------------------------------------------------------------------------------------------
//Gaia multi-leaf plant
//----------------------------------------------------------------------------------------------------

{Datablock} DoodadData_GaiaMultileafPlant;
	modelFile [gaia_multileafplant.nvmdl]
	customTextureFile []
	collisionRadius [5.0]
	
	wkptModelFile []
	shieldModelFile []
	shieldTextureFile []
	damageTextureFile [color_white.tga]
	hitSoundFile [reghitsm.raw]
	destroySoundFile [woodsmash.raw]
	shipHitSoundFile []
	wkptExplodeSoundFile []
	shootSoundFile []
	specialShootSoundFile []
	maxHealth [10.0]
	
//----------------------------------------------------------------------------------------------------
//Gaia flower plant
//----------------------------------------------------------------------------------------------------

{Datablock} DoodadData_GaiaFlowerPlant;
	modelFile [gaia_flowerplant.nvmdl]
	customTextureFile []
	collisionRadius [5.0]
	
	wkptModelFile []
	shieldModelFile []
	shieldTextureFile []
	damageTextureFile [color_white.tga]
	hitSoundFile [reghitsm.raw]
	destroySoundFile [woodsmash.raw]
	shipHitSoundFile []
	wkptExplodeSoundFile []
	shootSoundFile []
	specialShootSoundFile []
	maxHealth [10.0]