//----------------------------------------------------------------------------------------------------
//Laser turret
//----------------------------------------------------------------------------------------------------

{Datablock} TurretData_LaserTurret;
	modelFile [turret_base1.nvmdl]
	customTextureFile []
	collisionRadius [5.0]
	
	wkptModelFile []
	shieldModelFile [sphere_octa.nvmdl]
	shieldTextureFile [shield_red.tga]
	damageTextureFile [color_white.tga]
	hitSoundFile [reghitsm.raw]
	destroySoundFile [explosionlg.raw]
	shipHitSoundFile [playerhit_solid.raw]
	wkptExplodeSoundFile [missilehit.raw]
	shootSoundFile [laser.raw]
	specialShootSoundFile [lasershot.raw]
	maxHealth [36.0]
	
	gunModelFile [turret_laser1.nvmdl]
	fireDelay [2.0]
	aimDeflection [10.0]
	turretHeight [8.0]
	gunLength [3.0]

//----------------------------------------------------------------------------------------------------
//Plasma turret
//----------------------------------------------------------------------------------------------------

{Datablock} TurretData_PlasmaTurret;
	modelFile [turret_base1.nvmdl]
	customTextureFile []
	collisionRadius [5.0]
	
	wkptModelFile []
	shieldModelFile [sphere_octa.nvmdl]
	shieldTextureFile [shield_red.tga]
	damageTextureFile [color_white.tga]
	hitSoundFile [reghitsm.raw]
	destroySoundFile [explosionlg.raw]
	shipHitSoundFile [playerhit_solid.raw]
	wkptExplodeSoundFile [missilehit.raw]
	shootSoundFile [laser.raw]
	specialShootSoundFile
	maxHealth [48.0]
	
	gunModelFile [turret_plasma1.nvmdl]
	fireDelay [1.5]
	aimDeflection [20.0]
	turretHeight [9.0]
	gunLength [0.5]
	
//----------------------------------------------------------------------------------------------------
//Beam turret
//----------------------------------------------------------------------------------------------------

{Datablock} BeamTurretData_BeamTurret;
	modelFile [turret_base1.nvmdl]
	customTextureFile []
	collisionRadius [5.0]
	
	wkptModelFile []
	shieldModelFile [sphere_octa.nvmdl]
	shieldTextureFile [shield_red.tga]
	damageTextureFile [color_white.tga]
	hitSoundFile [reghitsm.raw]
	destroySoundFile [explosionlg.raw]
	shipHitSoundFile [playerhit_solid.raw]
	wkptExplodeSoundFile [missilehit.raw]
	shootSoundFile []
	specialShootSoundFile
	maxHealth [48.0]
	
	gunModelFile [turret_sweeper1.nvmdl]
	fireDelay []
	aimDeflection []
	turretHeight [6.0]
	gunLength [0.5]

	beamTextureFile [plasma_ball.tga]
	specialBeamTextureFile [burster.tga]
	specialBeamTrailTextureFile [swirl1.tga]